Salvage
As previously announced on the September 8th Roadmap Roundup, the Core Gameplay Pillar have shifted their focus to deliver features initially for Squadron 42, before then moving to integrate into the Persistent Universe. This has a two-fold benefit: Squadron 42 will benefit greatly from the additional resources and dedicated focus, and the Persistent Universe will see features come online in a more complete and polished state.
The Core Gameplay teams have re-calibrated their schedules after their project-focus transition and are now planning to complete their work on Salvage for Squadron 42 in Q1 2022. To allow enough time to implement this feature-set into the Persistent Universe, Salvage is now targeting a Q2 2022 release.
However, you may notice that we’ve renamed "Salvage T0 - Tech" to “Salvage T0”. This is to better represent the expanded gameplay releasing with Salvage's debut. More specifically, the initial release is no longer just the back-end tech implementation, but will introduce both hand-operated salvage, as well as ship-operated salvage (Hull Stripping & Repair) using the systems onboard the Drake Vulture.