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Adamanter said:No sé a vosotros pero a mi me da la sensación de que van cumpliendo plazos, al menos en esta primera mitad del año. A ver si no se les atraganta la segunda mitad. De todas formas sigo pensando que la bate si irá a finales de 2020 mínimo.
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What does this mean for Squadron 42?
Ultimately, this is a really good thing for Squadron 42 development as well. Both Star Citizen and Squadron 42 share a codebase and as features come online for both games, they will be in a more stable/playable state, reducing potential blockers that can hinder and slow down development. You will of course notice that our target Beta date for Squadron 42 has moved back by 12 weeks in today’s Roadmap update, but this is a necessary step as a result of changing the overall development cadence, which we expect will create positive results in the overall delivery and experience of Squadron 42.
On the Squadron 42 Roadmap, Usables v2 and AI Combat v2 have been marked as completed.
SQ42 – Basilisk Armor – Advocacy
The Character Team recently spent time reassessing schedules and work to be completed for Squadron 42. After doing so, the team emerged with a new strategy and schedule that focuses on closing out individual characters rather than working on one outfit at a time. With this schedule, the team will be texturing and skinning the Basilisk Advocacy Armor once they have finished working on an upcoming unannounced character. For this reason, this armor set has been moved to Q1 2020 on the Public Roadmap.
SQ42 – Gunner
The high poly and game mesh have been completed for this new outfit, however, for similar reasons mentioned above, the Gunner outfit will be prioritized to be completed alongside both the male and female characters that will be wearing this outfit, resulting in a similar move to Q1 2020 on the Public Roadmap. A ver qué ocurre en la próxima semana con el "Power System v2" y el "Navmap to Radar v2".
SQ42 – Shipjacker Heavy
For similar reasons as mentioned above, the Shipjacker heavy outfit will be moved to Q2 2020.
SQ42 – Walk and Talk
While we’ve made fantastic progress on Walk and Talk, the immediate focus has shifted to wrapping up Guarding & Patrolling (some of this work will actually cover Walk & Talk). Due to this re-priorization, Walk & Talk has been moved back one quarter to Q4 2019.